chat macro download

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How to make a trash talking macro! *WORKS FOR EVERY GAME*

Chat macro download -

We’ve all been there: Playing an awesome gacha game, farming to power up your party, when it suddenly hits you: “I don’t want to do my dailies today!” We’re no strangers to the grind ourselves. Whether its farming stages for mats in Epic Seven or working on any of the many activities required to develop your base in a war game, some tasks are simply not fun to do once you’ve done them thousands of times in the past. If only there was a way to skip the grind…

BlueStacks Macros - The Marvel of Automation

Well, if you’re on BlueStacks build 4.130 or higher, you’ll have access to the Macros, a feature that allows you to record yourself completing some of these monotonous tasks, and then use these recordings to automate them in every subsequent attempt. When used correctly, this tool is a veritable marvel of automation, allowing you to skip the boring parts of a game, and focus only on the fun aspects such as beating levels, demolishing your enemies in PvP, or just having a blast, in general.

How to Access BlueStacks Macros

You can find this useful tool on the right panel of your BlueStacks window, represented by the icon with a clipboard. Alternatively, you can also open Macros by pressing Ctrl + Shift + 7.

BlueStacks Macros - The Marvel of Automation

Once you’ve opened the Macro Recorder, you can choose to do several actions, including record new macros, delete old ones, or even merge existing macros (which we’ll get to in a bit). Of course, before you’re able to make use of this tool, you’ll need to create a few macros.

Recording New Macros

As its name implies, this tool works as an actual recorder, which means that, at least once, you’ll first need to record yourself doing the task you wish to automate.

BlueStacks Macros - The Marvel of Automation

When you click on “Record New Macro” the macro window will disappear and a timer will appear on the top panel of the BlueStacks windows, indicating that the tool is running. At this moment, you will have to carefully record yourself completing the activity as methodically as you can. This means that you shouldn’t take any shortcuts or use circumstantial tools (i.e items) that won’t be available on every attempt, or else the macro will fail in the attempts where the said tools are actually unavailable.

If there are loading screens when you’re recording your macro, make sure to give it at least 5 to 10 seconds after each screen before continuing, to account for the times where loading might take longer than usual. Once you’re done, you must click the stop button to save your macro, after which the recorder window will appear once again.

BlueStacks Macros - The Marvel of Automation

At this point, you must give your macro a name, and a key binding with which you will use it in the future. Make sure to label your macros correctly so that you always know what they do. Trust us; it’s easy to get these tools mixed up when you have tens of macros on your list.

Customizing Macros

You can customize a lot of your macros’ behaviors via the gear icon beside each item. In this new window, you can set a macro to loop for a number of times, across a certain time period, and even to have a delay between each execution.

BlueStacks Macros - The Marvel of Automation

These parameters are ideal for when you want to automate actions across long periods of time, such as when you’re at work and would like to leave your city farming for resources. In these cases, BlueStacks will collect said resources and issue upgrades automatically. You can even configure a macro to launch as soon as you run BlueStacks so you don’t waste any time waiting for the games to load.

Merge Macros

Aside from recording, deleting, and customizing your macros, you can also merge two or more of them to create a longer macro that could be useful in certain situations. The merge macro feature is accessed through its respective button in the Macro Recorder screen, which is the one that looks like two squares joined by a + icon.

BlueStacks Macros - The Marvel of Automation

These macros are useful in specific cases where you need to combine the functionalities of two or more of them. Consider that, in Rise of Kingdoms, you can have a macro that skips the initial intro cutscenes, and another for completing the tutorial quests. By merging the two, you can automate starting the game without having to go through the boring starter quests. And this is just a single example of what you can do with this feature.

Importing and Exporting Macros

One last feature we’d like to talk about is the possibility of exporting your macros, or importing the ones created by yourself on other computers or by other users. By clicking on the “Export” button, you can save your created macros to any directory on your PC as a .json file. By backing up these files on a flash drive, or perhaps on any cloud service, you can keep your precious macros safe at any time. On the other hand, by clicking the “import” button, you can browse to these files on your computer, and add them to your BlueStacks.

BlueStacks Macros - The Marvel of Automation

This feature is great not only for keeping your data safe but also for sharing your creations with your friends and other users so that they can play just as you do. And speaking of sharing, did you know there’s a community of users dedicated to creating useful and versatile macros for your favorite mobile games? While we’ll go into further detail on this feature in another article, you can access this community via the “Get Macros” button. If you want to find the best macros to optimize your progress in your favorite Android games, then this is the ideal place to look.

Источник: https://www.bluestacks.com/blog/bluestacks-exclusives/bluestacks-macros-en.html

Business Help Center

Macros, when added to Webview URLs, can help you evaluate the impact of your ads within your third party analytic platforms. Our URL Macros builder provides a seamless way to include campaign information in the webview URL and allows you to track ad clicks and conversions that originated from your Snapchat campaigns. This can help you understand what targeting group may be performing better, or which creative is driving a higher conversion rate within a third party analytics platform. Snap provides a seamless way to append macros to your Webview URLs. 

Please Note: While you’re able to add URL parameters to any ad that drives to a website, a website analytics tool is still required to track results. 


Add URL Macros to your Snapchat Ads

To add URL macros to your Snapchat ads:

1. Log in to Ads Manager.

2. Click the menu in the top corner and select 'Create Ads.'

3. Select 'Advanced Create.’

4. Choose your objective and input your campaign information. URL macros can be used for the following ad types with a Web View attachment:

  • Single Image or Video
  • Story Ad
  • Collection Ad
  • Commercial
  • Dynamic Ads

Please Note: URL macros are not supported for AR Lenses or Filters

5. Input your campaign and ad set info, then navigate to the ad level to set your URL parameters.

6. Input your ad info and click ‘Build a URL Parameter.’ In the modal, you have the option to create your custom parameter keys and/or use the following default parameter keys:

  • Campaign Source:
  • Campaign ID:
  • Campaign Content: 

Please Note: If you leave the default parameter keys empty, we will not append them to your website URL. However, if you create your custom parameter key, it’s important to make sure it is not empty.

When assigning a parameter value to a key, you have the option to set a static value and/or choose from the following dynamic macros:

*Available for use with Dynamic Ads campaigns, more details on setup here. You can also implement directly in the catalog by following these steps. 

Please Note: If you choose to manually add dynamic macros, please use the formatting listed above including the curly braces. For security purposes, please do not include audience information in your campaign, ad set, or creative's name.

7. Review your macros in the preview to ensure they’re working properly. 

Important: If you use URL macros in conjunction with other third party tracking services, such as Doublelink and Taboola, etc., be sure that the correct encoding requirements and macro placements are met. At Snapchat, we encode all special characters in the macros and append them in the order, as shown in the 'Preview Link' section.

For exampleyoursite.com?utm_campaign=Yee Ha becomes yoursite.com?utm_campaign=Yee%20Ha. So if you leverage other tracking services, please make sure to review your final website url in the ‘Preview Link’ section and ensure that it is compatible with the tracking services you use. 

8. Click ‘Continue’ and submit your ad for review.

Please Note: When previewing an ad via scanning a Snapcode, the dynamic parameters will populate as 'successful_'. This will not be the experience in a live environment.


Editing Dynamic Macros

If you edit your campaign during delivery, we will update the following dynamic macros in real time without pausing the ad:

If you edit your creative headline during the campaign’s delivery, this action will stop the campaign and prompt re-review of your ad.  Once the ad is re-approved it will begin delivering again.

  • Creative Headline {{creative.headline}}

Learn more about editing campaigns.

Источник: https://businesshelp.snapchat.com/s/article/url-parameters
event.which; if (code in macros && !tagpro.disableControls) { chat(macros[code]); event.preventDefault(); event.stopPropagation(); //console.log(macros[code]); } } function keyupHandler(event) { if (event.keyCode in macros && !tagpro.disableControls) { event.preventDefault(); event.stopPropagation(); } } var lastMessage = 0; var active = false; function chat(chatMessage) { var limit = 500 + 10; var now = new Date(); var timeDiff = now - lastMessage; if (timeDiff > limit) { tagpro.socket.emit("chat", chatMessage); lastMessage = new Date(); } else if (timeDiff >= 0 && !active) { active = true; setTimeout(function(chatMessage) { chat(chatMessage); active = false }, limit - timeDiff, chatMessage); } } } // This dummy input will handle macro keypresses var btn = document.createElement("input"); btn.style.opacity = 0; btn.style.position = "absolute"; btn.style.top = "-100px"; btn.style.left = "-100px"; btn.id = "macrohandlerbutton"; document.body.appendChild(btn); contentEval(actualScript); })();
Источник: https://watball.github.io/chat-macros/


This page explains some of the basic ideas behind and differences between things like macros, scripts, and addons for those who are new to using or making such things.

Slash Comands

Slash commands are simple commands you can type into the in-game chat window to perform some action. For example, typing "/follow" into the chat window (without the quotation marks) while you are targeting a friendly player will cause your character to follow that player. You can get a list of some of the available slash commands using the "/help" command.

There are several types of slash commands built into the game. Some make your character do things (like /cast and /follow) while others give you information or open UI panels (like /who or /raidinfo) and others are related to chatting (like /yell or /join). There are also emotes (like /laugh and /dance), and commands to run custom code (/run or /script).

Macros

Macros are basically ways to store slash commands and run them again on demand. A macro can contain just one command, or many commands, up to 255 total characters.

You can open the macro UI by typing "/macro" (without the quotes) into the chat window, or clicking on the speech bubble button next to the chat window and selecting "Macro", or by bringing up the main game menu (usually by pressing the Escape) key and clicking the "Macro" button. Each macro can have a name and an icon in addition to its contents. After creating a macro, you can drag it into your action bars and activate it by clicking on its icon.

A simple example of a macro would be:

/cast Fireball /say I am frying it!

This macro merely casts a Fireball, and then has your character tell everyone nearby that you're casting it.

Another example would be:

/cast Feral Spirit /cast Ascendance /cast Berserking /use 17

This macro would be used by a Troll Enhancement Shaman to cast all of their personal DPS cooldows at once and use a trinket.

An example of a macro that can do different things based on which button you use to click on it:

/cast [button:2] Frostbolt; Fireball

This macro will cast Frostbolt if you right-click it, or Fireball if you use any other button.

Macros can be very useful, but also are subject to many restrictions to prevent automation. For example, you can't use a macro to cast more than one spell with a cast time or global cooldown at once. Adding a second "/cast Fireball" line to the first example macro above wouldn't make the macro cast Fireball twice. The second example macro can cast all 3 spells and use a trinket at once because only one of those actions (Feral Spirit) has a global cooldown, and none of them have a cast time.

See also The Blizzard World of Warcraft UI & Macros Forum (EU) and Making a macro.

Scripts

Scripts are small computer programs that can manipulate objects that exist outside the script. Scripts are usually written in a scripting language, which is designed so that users can quickly write these small programs in a flexible way. The World of Warcraft client embeds a powerful scripting language called Lua, and offers a wide array of functions (called an API, or Application Programming Interface) for scripts to use to perform many actions beyond what are availble with simple slash commands.

Very small scripts can be run directly from the chat window using the /run (or /script) command, or embedded in a macro. Here's an example:

/run if UnitIsGroupLeader("player") then SendChatMessage("I am the group leader!", "SAY") end

This script is very simple. It checks whether you are currently the leader of a group, and if you are, sends a message to the /say channel informing everyone around you.

However, scripts can also be much larger and more complex, performing many actions automatically, or adding new elements to the user interface. There is a quite extensive list of all the API functions available for use in scripts at World of Warcraft API.

Like macros, scripts are subject to many restrictions to prevent automation. For example, a script can't automatically cast a Fireball when you target an enemy, or automatically dispel group members when they are affected by a debuff. These types of actions are classified as "secure actions" and can't be done without some action from the user, such as pressing a key or clicking a button. These restrictions are designed to prevent players from "botting" or having a script play their character for them.

AddOns

The World of Warcraft user interface is fully customizable, modifiable, and extendable. This is completely legal, and is encouraged by Blizzard. AddOns are also sometimes referred to as "user interface modifications", "UI mods", or just "mods" but all of those terms mean the same thing.

Addons come in the form of a folder containing several files. They are installed by placing this folder, and all the files it contains, inside the World of Warcraft\Interface\AddOns folder. Addons can include several different types of files:

  • TOC (Table Of Contents) files end in a ".toc" extension and tell WoW which files to load in which order to run the addon. They are plain-text files, and can be opened in Notepad or any other text editing program.
  • Lua and XML files end in ".lua" and ".xml" extensions, and contain the actual scripts and UI definitions for the addon. They are also plain-text files.
  • Files ending in ".tga" and ".blp" extensions are images, and may require special software to view outside of WoW.
  • Files ending in ".mp3" and ".ogg" extensions are sounds, and may require special software to listen to outside of WoW.

Addons may also include text files with extensions like ".txt" or ".md" -- these files are not used by WoW at all, but are included to provide information about the addon to users (such as a README file, or a file describing the changes between versions) or to keep track of information by the addon's creator (such as a list of bugs that need to be fixed).

A warning about executable files

Addons do not include executable files with extensions like ".exe" or ".bat" -- WoW cannot do anything with these files, and they have the potential to do bad things to your computer, like install viruses or delete all of your data. You should be very careful with any such files. Only run them if you absolutely trust their source. Examples of non-malicious uses for executable files related to addons include:

  • Programs to automatically install addons to the right location on your computer, and check for new versions. The Curse Client and the WoWInterface Minion are two trusted programs of this type.
  • Programs to upload data saved by addons from your computer to a website. An example of this type of program is the Wowhead Client, which uploads information such as the in-game locations where you have seen objects and monsters to Wowhead.com.

Again, you should be very cautious about running any executable programs. There are many websites that claim to offer addons or automatic updaters, but actually download malicious programs onto your computer that may attempt to steal your login information. Only download executable programs from websites you know and trust.

Where to get AddOns

The two most popular addon websites are Curse and WoWInterface. These sites host thousands of addons written by hundreds of programmers. Some addon creators may also run their own websites with additional features like custom forums or image galleries.

Most addons are single programs with a specific focus. For example, Recount is a popular addon that keeps track of how much damage and healing each member of your group has done, and displays that information as a list of bars on the screen. Bagnon is another popular addon that shows the contents of your bags all in one window. There are also addons that will automatically sell your gray items when you visit a vendor, alert you when your cooldowns finish, show you timer bars for boss encounters, keep track of auction prices over time, and do many, many other things.

You will also find many packages containing multiple addons. These are commonly called "compilations" or "premade UIs" and range from a bundle of helpful addons for raiding, to complete suites that replace the entire user interface. Some compilations are made of individual addons that can be run by themselves, while others are designed to work as a unified whole and can't be split up.

As a new addon user, it may be tempting to start with a full compliation, but be careful not to end up with dozens of addons you don't know how to use, or maybe don't need at all. You may be better off starting out with just a few individual addons, and getting comfortable with them before adding more.

How to make your own AddOns

Most of the addons you'll find on popular addon websites are written by regular users, not professional programmers. Lua is a very easy scripting language to learn, and there are lots of resources to help explain the WoW API.

Good places here on Wowpedia to look for more information:

See also

External links

Источник: https://wowpedia.fandom.com/wiki/UI_beginner%27s_guide

Easy TagPro chat macros

// ==UserScript== // @name TagPro Chat Macros Userscript // @namespace http://www.reddit.com/user/contact_lens_linux/ // @description Help your team with quick chat macros. // @include https://tagpro.koalabeast.com/game // @include *://*.jukejuice.com:* // @include *://*.newcompte.fr:* // @license GPL version 3 or any later version; http://www.gnu.org/copyleft/gpl.html // @author steppin, Watball // @version 0.5 // ==/UserScript== (function() { function contentEval(source) { // Check for function input. if ('function' == typeof source) { // Execute this function with no arguments, by adding parentheses. // One set around the function, required for valid syntax, and a // second empty set calls the surrounded function. source = '(' + source + ')();' } // Create a script node holding this source code. var script = document.createElement('script'); script.setAttribute("type", "application/javascript"); script.textContent = source; // Insert the script node into the page, so it will run, and immediately // remove it to clean up. document.body.appendChild(script); document.body.removeChild(script); } function actualScript() { var macros = {}; // Game bindings overriding adapted from JohnnyPopcorn's NeoMacro https://gist.github.com/JohnnyPopcorn/8150909 var handlerbtn = $('#macrohandlerbutton'); handlerbtn.keydown(keydownHandler) .keyup(keyupHandler); handlerbtn.focus(); $(document).keydown(documentKeydown); function documentKeydown(event) { if (!tagpro.disableControls) { handlerbtn.focus(); // The handler button should be always focused } } function keydownHandler(event) { var code = event.keyCode chat macro download

Macro / Keybind Mod

macro / keybind mod thumbnail

description

Take control of your Minecraft client. Bind keys to commands and automate simple or complex tasks. Design your own heads-up display and create your own interactive menus in-game quickly and easily. Perfect for use with WorldEdit, MCMMO, server administration, or trolling your friends. Plus it dispenses free cake.

features

  • Easy to use GUI. Just activate the mod then just press the key you want to bind. No need to memorize key codes or names!
  • Bind keys which are already used for something else! Want to put a macro on the number keys, mouse buttons or WASD? Using the override function you chat macro download use these keys for both chat macro download normal function or as macros when you need them.
  • Edit keybinds quickly. Change your binds whenever you want. You can even copy and move macros from key to key with drag 'n drop.
  • Multiple configurations. Different binds in different servers? No problem! It even switches automatically.
  • In-game text editor. Want to make a complex macro? No need to alt-tab to notepad, create and edit text files inside minecraft.
  • Scripting! Build custom auto-announcers, time-delay messages, or create your own auto-walk, toggleable-sneak or sprint keys.
  • Custom GUIs! Create your own custom GUI and hook up your macros for instant in-game menus

availability

This mod is also available as part of The VoxelModPack.

Minecraft Forum Icon

Minecraft Forum

PlanetMinecraft Icon

Planet Minecraft

Go to mod pack icon

The VoxelModPack

Источник: http://www.liteloader.com/mod/macros


This page explains some of the basic ideas behind and differences between things like macros, scripts, and addons for those who are new to using or making such things.

Slash Comands

Slash commands are simple commands you can type into the in-game chat window to perform some action. For example, typing "/follow" into the chat window (without the quotation marks) while you are targeting a friendly player will cause chat macro download character to follow that player. You can get a list of some of the available slash commands using the "/help" command.

There are several types of slash commands built into the game. Some make your character do things (like /cast and /follow) while others give you information or open UI panels (like /who or /raidinfo) and others are related to chatting (like /yell or /join). There are also emotes (like /laugh and /dance), and commands to run custom code (/run or /script).

Macros

Macros are basically ways to store slash commands and run them again on demand. A macro can contain just one command, or many commands, up to 255 total characters.

You can open the macro UI by typing "/macro" (without the quotes) into the chat window, or clicking on the speech bubble button next to the chat window and selecting "Macro", or by bringing up the main game menu (usually by pressing the Escape) key and clicking the "Macro" button. Each macro can have a name and an icon in addition to its contents. After creating a macro, you can drag it into your action bars and activate it by clicking on its icon.

A simple example of a macro would be:

/cast Fireball /say I am frying it!

This macro merely casts a Fireball, and then has your character tell everyone nearby that you're casting it.

Another example would be:

/cast Feral Spirit /cast Ascendance /cast Berserking /use 17

This macro would be used by a Troll Enhancement Shaman to cast all of their personal DPS cooldows at once and use a trinket.

An example of a macro that can do different things based on which button you use to click on it:

/cast [button:2] Frostbolt; Fireball

This macro will cast Frostbolt if you right-click it, or Fireball if you use any other button.

Macros can be very useful, but also are subject to many restrictions to prevent automation. For example, you can't use a macro to cast more than one spell with a cast time or global cooldown at once. Adding a second "/cast Fireball" line to the first example macro above wouldn't make the macro cast Fireball twice. The second example macro can cast all 3 spells and use a trinket at once because only one of those actions (Feral Spirit) has a global cooldown, and none of them have a cast time.

See also The Blizzard World of Warcraft UI & Macros Forum (EU) and Making a macro.

Scripts

Scripts are small computer programs that can manipulate objects that exist outside the script. Scripts are usually written in a scripting language, which is designed so that users can quickly write these small programs in a flexible way. The World of Warcraft client embeds a powerful scripting language called Lua, and offers a wide array of functions (called an API, or Application Programming Interface) for scripts to use to perform many actions beyond what are availble with simple slash commands.

Very small scripts can be run directly from the chat window using the /run (or /script) command, or embedded in a macro. Here's an example:

/run if UnitIsGroupLeader("player") then SendChatMessage("I am the group leader!", "SAY") end

This script is very simple. It checks whether chat macro download are currently the leader of a group, and if you are, sends a message to the /say channel informing everyone around you.

However, scripts can also be much larger and more complex, performing many actions automatically, or adding new elements to the user interface. There is a quite extensive list of all the API functions available for use in scripts at World of Warcraft API.

Like macros, scripts are subject to many restrictions to prevent automation. For example, a script can't automatically cast a Fireball when you target an enemy, or automatically dispel group members when they are affected by a debuff. These types of actions are classified as "secure actions" and can't be done without some action from the user, such as pressing a key or clicking a button. These restrictions are designed to prevent players from "botting" or having a script play their character for them.

AddOns

The World of Warcraft user interface is fully customizable, modifiable, and extendable. This is completely legal, and is encouraged by Blizzard. AddOns are also sometimes referred to as "user interface modifications", "UI mods", or just "mods" but all of those terms mean the same thing.

Addons come in the form of a folder containing several files. They are installed by placing this folder, and all the files it contains, inside the World of Warcraft\Interface\AddOns folder. Addons can include several different types of files:

  • TOC (Table Of Contents) files end in a ".toc" extension and tell WoW which files to load in which order to run the addon. They are plain-text files, and can be opened in Notepad or any other text editing program.
  • Lua and XML files end in ".lua" and ".xml" extensions, and contain the actual scripts and UI definitions for the addon. They are also plain-text files.
  • Files ending in ".tga" and ".blp" extensions are images, and may require special software to view outside of WoW.
  • Files ending in ".mp3" and ".ogg" extensions are sounds, and may require special software to listen to outside of WoW.

Addons may also include text files with extensions like ".txt" or ".md" -- these files are not used by WoW at all, but are included to provide information about the addon to users (such as a README file, or a file describing the changes between versions) or to keep track of information by the addon's creator (such as a list of bugs that need to be fixed).

A warning about executable files

Addons do not include executable files with extensions like ".exe" or ".bat" -- WoW cannot do anything with these files, and they have the potential to do bad things to your computer, like install viruses or delete all of your data. You should be very careful with any such files. Only run them if you absolutely trust their source. Examples of non-malicious uses for executable files related to addons include:

  • Programs to automatically install addons to the right location on your computer, and check for new versions. The Curse Client and the WoWInterface Minion are two trusted programs of this type.
  • Programs to upload data saved by addons from your computer to a website. An example of this type of program is the Wowhead Client, which uploads information such as the in-game locations where you have seen objects and monsters to Wowhead.com.

Again, you should be very cautious about running any executable programs. There are many websites that claim to offer addons or automatic updaters, but actually download malicious programs onto your computer that may attempt to steal your login information. Only download executable programs from websites you know and trust.

Where to get AddOns

The two most popular addon websites are Curse and WoWInterface. These sites host thousands of addons written by hundreds of programmers. Some addon creators may also run their own websites with additional features like custom forums or image galleries.

Most addons are single programs with a specific focus. For example, Recount is a popular addon that keeps track of how much damage and healing each member of your group has done, and displays that information as a list of bars on the screen. Bagnon is another popular addon that shows the contents of your bags all in one window. There are also addons that will automatically sell your gray items when you visit a vendor, alert you when your cooldowns finish, show you timer bars for boss encounters, keep track of auction prices over time, and do many, many other things.

You will also find many packages containing multiple addons. These are commonly called "compilations" or "premade UIs" and range from a bundle of helpful addons for raiding, to complete suites that replace the entire user interface. Some compilations are made of individual addons that can be run by themselves, while others are designed to work as a unified whole and can't be split up.

As a new addon user, it may be tempting to start with a full compliation, but be careful not to end up with dozens of addons you don't know how to use, or maybe don't need at all. You may be better off starting out with just a few individual addons, and getting comfortable with them before adding more.

How to make your own AddOns

Most of the addons you'll find on popular addon websites are written by regular users, not professional programmers. Lua is a very easy scripting language to learn, and there are lots of resources to help explain the WoW API.

Good places here on Wowpedia to look download speedify more information:

See also

External links

Источник: https://wowpedia.fandom.com/wiki/UI_beginner%27s_guide

About / Features

Straylight Quick-Chat (SQC) is a Windows app that combines text macro & soundboard functionality to emulate the experience of a proper voice macro system similar to the ones found in the "Tribes" series or "SMITE".

When playing (competitive) multiplayer games, communication is king. The text macro aspect of SQC allows for fast and flexible communication when playing with a team you are not on proper voice coms with. The sound clip aspect allows players who are on voice coms with their teammates, but for whatever reason can't use their microphone, to use VoIP actively instead of just listening passively.

Users can assign chat messages and an mp3 file to a short macro "pattern". While the app is running in the background, it will listen for these patterns, and, when triggered, send the associated chat message to the active window, and play the mp3 file.

Using a free third-party "virtual audio cable" driver (VB-CABLE) the app can be used as a sound input for VoIP software like Discord, TeamSpeak, or Mumble. While this is of course no substitute for "real" voice communication, it can be a useful alternative for players that don't have a working microphone, or don't want to use it for various reasons.

SQC comes bundled with two macro/sound packs for Fractured Space (120 fully voiced macros), but players can easily create their own macros and packs for their favorite games!

SQC in Action

Download & Installation

Current Version: beta-1.0.0 (changelog)

Quick Start Guide: Loading a "Fractured Space" macro pack

  • Download the current build of Straylight Quick-Chat and unpack the archive
  • Run StraylightQuickChat.exe.
  • In the bottom right corner, select "Load Macros"
  • Open fs_mercury.sqc located in ./sounds/fracturedspace_mercury/
    or
    Open fs_athena.sqc located in ./sounds/fracturedspace_athena/
  • In the top right corner click the "Start/Stop" button

You can now test the macro by opening any text editor and tying in the various macro patterns. If you have the overlay/popup activated, it should help you navigate the macros (also there is a PDF listing the 120 macros in the SQC main folder).

Quick Start Guide: How to get SQC to work with VoIP (example: Discord)

  • Download and install the free "virtual audio cable" software VB-CABLE (it's donationware, so feel free to leave them a little tip)
  • In SQC select "CABLE Input (VB-Audio Virtual Cable)" as the VoIP audio device
  • Open Discord (the desktop app) and go to your "User Settings" (bottom left, gear icon next to your name)
  • Go to the "Voice" tab
  • Select "CABLE Output (VB-Audio Virtual Cable)" as input device
  • Set the input mode to "Voice Activity" and move the slider for "Input Sensitivity" almost completely to the left.
  • You might get a warning that Discord can't detect any input; you can ignore that - it should correctly register input as soon as you trigger a macro

The same principle applies to other VoIP software like TeamSpeak or Mumble. SQC might however not reliably work with Skype, because you can't manually set an input threshold.

FAQ

Why would someone using VoIP use Straylight Quick-Chat chat macro download of his/her mic?

There are many reasons players either can't or don't want to use a microphone in VoIP.

Some players simply might not have a working microphone. Using SQC they can now communicate using this channel, instead of only "passively" listening.

Reasons why players would not want to use a microphone are plenty: You might not want to disturb people around you (especially when playing late at night), you might be ashamed of your voice, you might not be fluent in the language your teammates communicate in, or you simply don't want your teammates to find out you are actually 12 years old and/or a Reptilian in disguise.

Can I use my mic + SQC at the same time in Discord/TS/Mumble?

The short answer: No, sorry.

The long answer: Well, it theoretically is possible, but can be quite involved (and may require you to spend some money).

SQC relies on a third-party driver like (VB-CABLE) so the sound output by the app can be routed to an input used by the VoIP software of your choice. Because VoIP software usually doesn't allow more than one input device, the microphone input and the SQC sound clips must be mixed at some point before the signal is sent to the VoIP software. One way would be to have SQC itself listen to the mic input, constantly pass it on to VoIP, and mix in the voice clips ever ytime a macro is triggered - While this is a feature I might try to implement at a later time, right now it is not on the list of priorities, and likely won't be for quite some time. Signal mixing can however be achieved with commercial software like "Virtual Audio Cable" ($25-$50) which allows multiple virtual devices being mixed into one. There is also "Voicemeeter", a virtual audio mixer from the same guys that made VB-CABLE. With some fiddling around and tweaking you should be able to mix the VoIP output from SQC with your mic input, and use the new signal as input in your VoIP application. I have not yet tried this myself, so at this point you're alone.

Those macro patterns seem like a quite complicated system.

That's not a question.

But from personal experience I can say that it usually doesn't take very long to memorize a couple of "core" patterns for your game. Once you get comfortable with it, I found this to be a very elegant, flexible, and fast system.

Note to people creating their own macros or packs: It usually helps to organize macros in a way where the letters correspond to certain category names that make sense to the player. "A" for "attack", "D" for defense, "G" for global, and "V" for quick, etc. - The list of the included "Fractured Space" macros should be a decent example.

What does the "Global Chat Switch" Setting do exactly?

The "classic" method to use team chat or global chat is to assign a separate key for each one (like "T" global chat, and "Y" for team chat). You press either of those keys, and the chat window will be set fixed to either global or team chat. If you set "Global Chat Switch" to OFF, you get this classic behavior; If a macro is marked as global, the app will simulate the press of the "Global Chat Key" before posting the chat message, if a macro is not marked as global, the app will simulate a press of the "Team Chat Key" before posting the chat message.

There are however a couple of games that only have a single key to open the chat window, and then require a second key press to switch between team and global chat. If you set the "Global Chat Switch" setting to ON, the app will always simulate a press of the "Team Chat Key" when a macro is triggered. If the macro is marked as global, the app will then simulate the press of the "Global Chat Key" before posting the chat message.

So let assume you have a game where you open the chat box by pressing RETURN. The chat defaults to team chat, but you can switch to global chat by pressing Left CTRL. To make this work correctly in SQC, you would set the "Team Chat Key" to "RETURN", the "Global Chat Key" to "LeftCTRL", and set the "Global Chat Switch" to ON.

Can I create macros that are triggered by a single key press?

No. SQC'S pattern-based type of macros are meant to be organized in rather extensive "macro trees". The shortest macro you can create is the "Base Key" ("v" by default) + 1 other letter or number.

Can I create macros that only play a sound or only send a chat message?

The "spirit" of SQC is to trigger a chat+sound combination, even if with this external app it's likely the people you play with will only see your text or hear the sound. The app requires you to specify an mp3 file and input a chat message when creating a new macro, however if you want to you can disable "Send Chat" in the settings. To create a macro with an "empty" sound file, I have added a "blank.mp3" in the ./sounds/ folder, which is just 1 sec of silence (I use that mainly for creating the "category" macros, as they don't trigger any actual playback).

How can I create macros that show up in the overlay as "categories"?

"Categories" are macros that will not trigger the sending of chat or playback of the associated mp3 file. They are used in the overlay to help users navigate the macro patterns. To create a "category" macro simply put a "#" as first character in the "chat message" field, the rest of the string will be shown as the text in the overlay. Currently the app still requires an mp3 file associated with the macro, even if it's not being played; You can use the ./sounds/blank.mp3 for that.

How can I create macros using a relative path to the mp3 file?

Currently you can't do this using the app itself. You can however save your macro list, and then edit the .sqc file (it's plain text). If the entry in the .sqc does not point to an absolute file location, the app will try relative to the sounds directory (so for example if the entry is "test/hello.mp3" the app will look for ./sounds/test/hello.mp3). This is mainly relevant if you want to create your own "macro/sound packs" and send them to other players.

Can I use other sound formats than MP3?

Not at the moment, sorry.

I have created a macro/sound pack. Can you include it with SQC?

Feel free to send me a link to your macro/sound pack, and I'll give it a go. If it's of decent quality, I can add it to the download section, or possibly even the packs bundled with the default app download.

The overlay shows up in Windows, but not when I'm in game. Why?

The Overlay will not work if you run your game in fullscreen mode, it should however work in windowed, and windowed-fullscreen mode. That said, the overlay is an experimental feature and might not always work correctly.

A "proper" overlay (like the FRAPS fps counter, TeamSpeak overlay, etc.) hooks into DirectX/Direct3D and manipulates what is drawn on the screen. I haven't had time yet to dive into that topic. It's on my wishlist, but it doesn't have a high priority right now. On the plus side: the current simply overlay doesn't run a risk of being detected by VAC, etc. as a hack.

If you are by any chance a programmer proficient in messing around with Direct3D, and would like to help me implement a "proper" overlay that works in "classic" fullscreen mode, please feel free to send me an email, I'll gladly take some help in this regard.

Why use "Fractured Space" for the bundled "default" macro/sound pack?

Because that's the game I coded the app for in the first place.

Fractured Space is a competitive 5v5 MOBA-ish capital ship battle game - IN SPACE! (Also it's Free2Play, so feel free to give it a spin) I enjoy it quite a lot. Being able to effectively communicate with your teammates is important, and can mean the difference between winning and getting steamrolled. Most the time I play in solo-queue, so I won't be able to communicate with my teammates via VoIP. This usually is not much of a problem for me in other games like Tribes, or SMITE - because they have a proper chat macro system built into the game. Fractured Space, at the current point in development, lacks an extensive and flexible method to communicate. So I made my own.

But it's designed in a way that should allow anybody to create their own macros for the game of their choice. Maybe SQC can even be used as a proof-of-concept for developers, so they can get a feeling of how it would work and feel in their game (a proper build-in voice/chat macro system will always be my favorite option, SQC IS more or less a workaround).

I paid for SQC, yet this website claims it's freeware. WTF?

Straylight Quick-Chat IS freeware. If you downloaded SQC from another website and they made you pay for it, you were scammed. Please send information about the website and proof of your purchase to hypergrip@gmx.de, and I'll have my attorney send an angry letter.

Contact

If you want to send me an email, please send it to hypergrip@gmx.de

You can also contact me via Twitter: @hypergrip

If you are having fun with Straylight Quick-Chat and feel the burning need to show your appreciation, you can help fuel my caffeine addiction with a small donation:

License, Disclaimer, etc.

Straylight Quick-Chat is copyrighted 2016 by Oliver Richter (hypergrip@gmx.de). The software is closed-source, and released free of charge (freeware). You may install the software on as many devices as you want, and use it for non-commercial and commercial purposes. You may not modify any of the distributed files without prior written permission by the author (hypergrip@gmx.de). You may redistribute/host the SQC archive as long as a) no files are modified, added, or removed from the archive, and b) you do you not charge users for downloading Straylight Quick-Chat.

The sound files included with Straylight Quick-Chat as "sound/macro packs" are copyrighted 2016 by Oliver Richter (hypergrip@gmx.de). Without prior written permission they may not be modified, or used in the production of content, unless the content does actually show SQC being used (you don't have to credit SQC, it just has to be clear in your content that the sounds are not separate assets).

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Straylight Quick-Chat uses the irrKlang cross platform sound library for C++, C# and all .NET languages.

Источник: http://trollbruecke.de/sqc/
event.which; if (code in macros && !tagpro.disableControls) { Ant Download Manager Pro 2.2.4 Build 77918 Crack+Free2021+Free2021 chat(macros[code]); event.preventDefault(); event.stopPropagation(); //console.log(macros[code]); } } function keyupHandler(event) { if (event.keyCode in macros && !tagpro.disableControls) { event.preventDefault(); event.stopPropagation(); } } var lastMessage = 0; var active = false; function chat(chatMessage) { var limit = 500 + 10; var now = new Date(); var timeDiff = now - lastMessage; if (timeDiff > limit) { tagpro.socket.emit("chat", chatMessage); lastMessage = new Date(); } else if (timeDiff >= 0 && !active) { active = true; setTimeout(function(chatMessage) { chat(chatMessage); active = false }, limit - timeDiff, chatMessage); } } } // This dummy input will handle macro keypresses var btn = document.createElement("input"); btn.style.opacity = chat macro download btn.style.position = "absolute"; btn.style.top = "-100px"; btn.style.left = "-100px"; btn.id = "macrohandlerbutton"; document.body.appendChild(btn); contentEval(actualScript); })();
Источник: https://watball.github.io/chat-macros/

Improved meeting experience

Platforms such as Google Meet, Discord, and naturally, Zoom, exploded in popularity recently. Teams use it more than ever for remote collaboration on various professional and personal projects. However, such programs often come with communication issues, which Macro seeks to solve, at least for Zoom. 

It’s easy to use, too, not requiring you to change your approach to creating and sharing links. As long as you have the free program on your desktop, the platform automatically launches Zoom meetings through Macro, ensuring a seamless user experience.

Airtime and views technologies

Macro’s most notable aspect is Airtime, a technology that ensures a level playing field for every meeting participant. It creates a map that visualizes speaking time for each team member, chat macro download nobody feels left out. 

This tool also lets you change the Zoom view according to the meeting type you’re having. That way, it increases the flexibility and customizability of the platform.

Boosted collaboration

Apart from helping people get their share of speaking time, Macro helps teams collaborate more efficiently. It incorporates a note-taking canvas across several categories that let users write down the relevant meeting points without having to switch to a new platform. 

Moreover, the notes you take through Macro synchronize with a dedicated Google Document in real-time. The platform instantly shares it with the entire team, guaranteeing that even those not participating in the meeting stay up-to-date.

Our take

Overall, Macro is an innovative, well-executed, high-quality addition to the popular meeting platform. It fixes some of the most severe issues with a Zoom-only approach and facilitates collaboration. It’s a shame you can’t apply it to other communication tools, though.

Should you download it?

Yes, if you spend a lot of time on Zoom and need to improve the conversation quality of your meetings on the platform. Macro does wonders in that respect.

Источник: https://downloads.digitaltrends.com/macro/windows

We’ve all been there: Playing an awesome gacha game, farming to power up your party, when it suddenly hits you: “I chat macro download want to do my dailies today!” We’re no strangers to the grind ourselves. Whether its farming stages for mats in Epic Seven or working on any of the many activities required to develop your base in a war game, some tasks are simply not fun to do once you’ve done them thousands of times in the past. If only there was a way to skip the grind…

BlueStacks Macros - The Marvel of Automation

Well, if you’re on BlueStacks build 4.130 or higher, you’ll have access to the Macros, a feature that allows you to record yourself completing some of these monotonous tasks, and then use these recordings to automate them in every subsequent attempt. When used correctly, this tool is a veritable marvel of automation, allowing you to skip the boring parts of a game, and focus only on the fun aspects such as beating levels, demolishing your enemies in PvP, or just having a blast, in general.

How to Access BlueStacks Macros

You can find this useful tool on the right panel of your BlueStacks window, represented by the icon with a clipboard. Alternatively, you can also open Macros by pressing Ctrl + Shift + 7.

BlueStacks Macros - The Marvel of Automation

Once you’ve opened the Macro Recorder, you can choose to do several actions, including record new macros, delete old ones, or even merge existing macros (which we’ll get to in a bit). Of course, before you’re able to make use of this tool, you’ll need to create a few macros.

Recording New Macros

As its name implies, this tool works as an actual recorder, which means that, at least once, you’ll first need to record yourself doing the task you wish to automate.

BlueStacks Macros - The Marvel of Automation

When you click on “Record New Macro” the macro window will disappear and a timer will appear on the top panel of the BlueStacks windows, indicating that the tool is running. At this moment, you will have to carefully record yourself completing the activity as methodically as you can. This means that you shouldn’t take any shortcuts or use circumstantial tools (i.e items) VueScan 9.7.56 Crack With License Key Free Download 2021 won’t be available on every attempt, or else the macro will fail in the attempts where the said tools are actually unavailable.

If there are loading screens when you’re recording your macro, make sure to give it at least 5 to 10 seconds after each screen before continuing, to account for the times where loading might take chat macro download than usual. Once you’re done, you must click the stop button to save your macro, after which the recorder window will appear once again.

BlueStacks Macros - The Marvel of Automation

At this point, you must give your macro a name, and a key binding with phototheca for mac you will use it in the future. Make sure to label your macros correctly so that you always know what they do. Trust us; it’s easy to get these tools mixed up when you have tens of macros on your list.

Customizing Macros

You can customize a lot of your macros’ behaviors via the gear icon beside each item. In this new window, you can set a macro to loop for a number of times, across a certain time period, and even to have a delay between each execution.

BlueStacks Macros - The Marvel of Automation

These parameters are ideal for when you want to automate actions across long periods of time, such as when you’re at work and would like to leave your city farming for resources. In these cases, BlueStacks will collect said resources and issue upgrades automatically. Zemana AntiMalware 3.2.28 Crack + Premium Key 2021 can even configure a macro to launch as soon as you run BlueStacks so you don’t waste any time waiting for the games to load.

Merge Macros

Aside from recording, deleting, and customizing your macros, you can also merge two or more of them to create a longer macro that could be useful in certain situations. The merge macro feature is accessed through its respective button in the Macro Recorder screen, which is the one that looks like two squares joined by a + icon.

BlueStacks Macros - The Marvel of Automation

These macros are useful in specific cases where you need to combine the functionalities of two or more of them. Consider that, in Rise of Kingdoms, you can have a macro that skips the initial intro cutscenes, and another for completing the tutorial quests. By merging the two, you can automate starting the game without having to go through the boring starter quests. And this is just a single example of what you can do with this feature.

Importing and Exporting Macros

One last feature we’d like to talk about is the possibility of exporting your macros, or importing the ones created by yourself on other computers or by other users. By clicking on the “Export” button, you can save your created macros to any directory on your PC as a .json file. By backing up these files on a flash drive, or perhaps on any cloud service, you can keep your precious macros safe at any time. On the other hand, by clicking the “import” button, you can browse to these files on your computer, and add them to your BlueStacks.

BlueStacks Macros - The Marvel of Automation

This feature is great not only for keeping your data safe but also for sharing your creations with your friends and other users so that they can play just as you do. And speaking of sharing, did you know there’s a community of users dedicated to creating useful and versatile macros for your favorite mobile games? While we’ll go into further detail on this feature in another article, you can access this community via the “Get Macros” button. If you want to find the best macros to optimize your progress in your favorite Android games, then this is the ideal place to look.

Источник: https://www.bluestacks.com/blog/bluestacks-exclusives/bluestacks-macros-en.html

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